﻿using _10_HPBar.GameFrame;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _10_HPBar.GameFrame.Interface
{
    internal interface IGame
    {

        //static InputSystem input = new InputSystem();

        void Init();

        void Input();

        void Update();
        void FixedUpdate();

        void Render();

        void End();
    }
}
